Expected value helps students predict the long-run average result of a random process, game, or decision. This cheat sheet covers how to calculate expected value from outcomes and probabilities, how to read payoff tables, and how to decide whether a game is fair. Students need these tools for probability, statistics, finance, and real-world decisions involving risk.
The main formula is , where each outcome is multiplied by its probability and the products are added. A fair game has expected value for each player, meaning no player has a long-run advantage. Positive expected value favors the player receiving the payoff, while negative expected value means an expected loss over many trials.
Key Facts
- The expected value of a discrete random variable is .
- To find expected value, multiply each outcome by its probability, then add the products: .
- A probability distribution is valid only if every probability satisfies and the total probability is .
- A game is fair when the expected value for a player is .
- If , the game has a long-run expected gain for the player receiving the payoff.
- If , the game has a long-run expected loss for the player receiving the payoff.
- Net payoff equals winnings minus cost, so .
- Expected value describes the average outcome over many trials, not the guaranteed result of one trial.
Vocabulary
- Expected Value
- The long-run average value of a random variable, found using .
- Random Variable
- A variable whose value depends on the outcome of a chance process.
- Probability Distribution
- A table or rule that lists all possible values of a random variable and their probabilities.
- Payoff
- The amount gained or lost from an outcome, often calculated as net winnings after subtracting the cost to play.
- Fair Game
- A game with expected value , so no player has a long-run advantage.
- Long-Run Average
- The average result expected after a large number of repeated trials.
Common Mistakes to Avoid
- Using prize amounts instead of net payoffs is wrong because the cost to play must be subtracted before calculating expected value.
- Forgetting to multiply each outcome by its probability is wrong because expected value is a weighted average, not a simple average of outcomes.
- Using probabilities that do not add to is wrong because a probability distribution must include all possible outcomes exactly once.
- Thinking a positive expected value guarantees a win on one play is wrong because expected value describes long-run behavior, not a single trial.
- Calling a game fair when the prizes look equal is wrong because fairness depends on , not on whether the outcomes seem balanced.
Practice Questions
- 1 A game costs \2\ with probability and win \0\frac{4}{5}$. What is the expected net payoff?
- 2 A spinner has outcomes , , and with probabilities , , and . Find .
- 3 A raffle ticket costs \5\frac{1}{100}\ and a chance of winning nothing. Is the raffle fair based on expected net payoff?
- 4 Why can a game with still allow a player to win money on a single turn?