Sign in to save

Bookmark this page so you can find it later.

Sign in to save

Bookmark this page so you can find it later.

Polygons are closed shapes made from straight line segments, and they appear throughout geometry, design, engineering, and computer graphics. One of the most important ways to classify a polygon is by deciding whether it is convex or concave. A convex polygon has no inward dents, while a concave polygon has at least one inward dent.

This difference affects angles, diagonals, area methods, and how shapes behave in visual and mathematical tests.

A convex polygon passes the angle test because every interior angle is less than 180 degrees, and it passes the diagonal test because every diagonal stays inside the polygon. A concave polygon fails these tests because at least one interior angle is greater than 180 degrees, called a reflex angle, and at least one diagonal lies partly outside the polygon. These tests give students a reliable way to identify the shape without relying only on appearance.

Understanding convex and concave polygons also helps with triangulation, coordinate geometry, and recognizing valid shapes in real-world diagrams.

Understanding Geometry: Convex vs Concave Polygons

A useful way to understand the difference is to trace the boundary of a shape in one direction. At each corner, the path turns. In a shape without an inward notch, all turns follow the same general direction as you travel around it.

At an inward notch, the boundary makes a turn that reverses this local pattern. Computer programs use this idea because it works from coordinate data.

They examine consecutive edges and compare the direction of their turns. One opposite turn signals that the outline is not fully outward facing.

This classification changes how a polygon can be broken into triangles. Triangles have especially simple area rules, so mathematicians and software often split larger regions into triangles before calculating area or drawing them. A fully outward facing polygon can be divided by drawing several noncrossing segments from one chosen corner.

An indented shape needs more care. A segment from the chosen corner may pass outside the boundary, so the program or student must choose suitable corners step by step. This process is called triangulation, and it is important in maps, video games, animation, and engineering models.

The total of all interior angles depends only on the number of sides, not on whether the shape has an indentation. For example, every five sided polygon has the same total interior angle measure. The individual angles can be arranged very differently, though.

In an indented polygon, one large inward corner is balanced by smaller angles elsewhere so the total remains fixed. This is a helpful error check in drawings. If measured angles do not add to the expected total, either a measurement is wrong or the boundary has been traced in the wrong order.

Real objects often use both types for different reasons. A simple window pane or a road sign is often made with an outward facing outline because it is easier to manufacture, measure, and fit into a grid. Floor plans, jigsaw pieces, brackets, gears, and land boundaries may contain indentations.

In computer graphics, a concave outline is commonly converted into triangles before it is filled with colour. Collision detection in games is often faster for convex pieces, so a complicated object may be represented by several simpler convex parts.

When identifying a polygon, do not judge only by its overall silhouette. A shape can look almost like a rectangle yet have one small notch that changes its classification. Check that every side is straight, that the boundary does not cross itself, and that the vertices are listed around the edge rather than in a random order.

Be careful with drawings that are not to scale. Use angle measurements, diagonals, or coordinate methods when accuracy matters. A single inward corner is enough to affect area calculations, triangulation choices, and the behavior of geometry software.

Key Facts

  • A polygon is convex if every interior angle is less than 180 degrees.
  • A polygon is concave, or non-convex, if at least one interior angle is greater than 180 degrees.
  • Interior angle sum of an n-sided polygon: S = (n - 2)180 degrees.
  • Number of diagonals in an n-sided polygon: D = n(n - 3)/2.
  • Convex diagonal test: every diagonal lies completely inside the polygon.
  • Concave diagonal test: at least one diagonal lies partly outside the polygon.

Vocabulary

Polygon
A polygon is a closed two-dimensional figure made from three or more straight line segments.
Convex Polygon
A convex polygon is a polygon in which every interior angle is less than 180 degrees and every diagonal stays inside the shape.
Concave Polygon
A concave polygon is a polygon with at least one interior angle greater than 180 degrees, creating an inward dent.
Reflex Angle
A reflex angle is an angle greater than 180 degrees and less than 360 degrees.
Diagonal
A diagonal is a line segment that connects two non-adjacent vertices of a polygon.

Common Mistakes to Avoid

  • Calling any irregular polygon concave. This is wrong because an irregular polygon can still be convex if all interior angles are less than 180 degrees.
  • Checking only one angle in a polygon and assuming the classification. This is wrong because a polygon is concave if any one interior angle is greater than 180 degrees, so every angle matters.
  • Using curved sides when identifying polygons. This is wrong because polygons must be made only of straight line segments.
  • Counting sides instead of testing angles or diagonals. This is wrong because triangles, quadrilaterals, pentagons, and larger polygons can be classified by convexity only through their angles or diagonals.

Practice Questions

  1. 1 A pentagon has interior angles 100 degrees, 110 degrees, 95 degrees, 230 degrees, and 185 degrees. Is it convex or concave, and why?
  2. 2 How many diagonals does an octagon have? Use D = n(n - 3)/2, then explain whether this formula depends on the polygon being convex.
  3. 3 A polygon has one vertex that bends inward, but all of its sides are straight and the shape is closed. Explain which visual tests could prove that it is concave.