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A cardboard marble maze is a fun school project that turns simple craft materials into a hands-on science experiment. You build a path with cardboard walls, add holes as obstacles, and tilt the board to guide a marble from start to finish. The project matters because it teaches planning, testing, and improving a design.

It also helps students see how gravity, motion, and friction affect moving objects.

Key Facts

  • Gravity pulls the marble downward, causing it to roll when the maze is tilted.
  • A steeper tilt usually makes the marble speed up more quickly.
  • Speed = distance ÷ time.
  • Average speed can be written as v = d/t.
  • Friction between the marble and cardboard slows the marble down.
  • A good engineering design is tested, improved, and tested again.

Vocabulary

Gravity
Gravity is the force that pulls objects toward Earth.
Friction
Friction is a force that resists motion when two surfaces rub or touch.
Tilt
Tilt means to raise one side of a surface so it is slanted instead of flat.
Prototype
A prototype is a first model of a design that can be tested and improved.
Constraint
A constraint is a limit or rule that a design must follow, such as using only cardboard and tape.

Common Mistakes to Avoid

  • Making the walls too low lets the marble jump over them, which makes the maze hard to control and unfair to test.
  • Cutting holes too close to the start or finish makes the challenge depend more on luck than careful steering.
  • Using too much glue or tape in the path creates bumps, which can stop the marble or change its motion in unexpected ways.
  • Testing the maze only once gives weak results, because one run may not show which parts of the design need improvement.

Practice Questions

  1. 1 A marble travels 80 cm through a maze in 10 seconds. What is its average speed in cm/s?
  2. 2 A student wants the maze path to be 120 cm long. If each straight cardboard wall section is 15 cm long, how many sections are needed to make the path length?
  3. 3 If a marble keeps falling into the same hole, what are two design changes that could make the maze easier while still keeping it challenging?