Vectors describe quantities that have both size and direction, such as displacement, velocity, and force. This cheat sheet covers vectors in the coordinate plane and in three-dimensional space. Students need it to quickly remember notation, component form, magnitude formulas, and operations.
It is especially useful for geometry problems involving directed segments, distances, angles, and coordinates.
The most important ideas are that a vector can be written by components, added component by component, and scaled by multiplying each component. Magnitude is found with the distance formula, using in D and in D. The dot product connects algebra and geometry through .
Unit vectors help show direction without changing the line of motion.
Key Facts
- A D vector in component form is written , where is the horizontal component and is the vertical component.
- A D vector in component form is written , where , , and measure movement along the coordinate axes.
- The magnitude of is .
- The magnitude of is .
- Vector addition is done by adding corresponding components: .
- Scalar multiplication changes the length and possibly the direction: .
- The dot product in D is , and in D it is .
- The angle between nonzero vectors satisfies .
Vocabulary
- Vector
- A vector is a quantity with both magnitude and direction, often written as or in component form such as .
- Magnitude
- Magnitude is the length of a vector, found by for .
- Component
- A component is one coordinate part of a vector, such as and in .
- Unit vector
- A unit vector has magnitude and can be found using when .
- Dot product
- The dot product is a scalar result of multiplying vectors, with .
- Zero vector
- The zero vector has all components equal to , such as , and has no defined direction.
Common Mistakes to Avoid
- Adding magnitudes instead of components is wrong because is not usually equal to .
- Forgetting the square root in magnitude is wrong because gives the squared length, while the length is .
- Using the dot product as if it were a vector is wrong because produces a scalar, not a component vector.
- Dividing by a vector to make a unit vector is wrong because vectors are not divided that way; use .
- Ignoring direction when using scalar multiplication is wrong because multiplying by a negative scalar reverses the vector direction.
Practice Questions
- 1 Find the magnitude of .
- 2 Given and , find and .
- 3 Find a unit vector in the direction of .
- 4 Explain how the sign of tells whether the angle between two nonzero vectors is acute, right, or obtuse.