Momentum & Impulse Lab
Explore how force and time combine to change momentum. Compare different force profiles, discover why crumple zones save lives, and verify the impulse-momentum theorem with real data collection.
Guided Experiment: Impulse-Momentum Theorem
If you increase the contact time during a collision while keeping the impulse constant, what happens to the average force?
Write your hypothesis in the Lab Report panel, then click Next.
Controls
Results
Force vs Time — Constant Force
Shaded area = impulse (J). Same momentum change can be produced with different force shapes.
Data Table
(0 rows)| # | Trial | Profile | Mass(kg) | v_i(m/s) | v_f(m/s) | Impulse J(N·s) | F_avg(N) | Δt(s) |
|---|
Reference Guide
Momentum
Momentum is the product of mass and velocity. It is a vector quantity with the same direction as velocity.
Units are kg·m/s. A 2 kg cart at 5 m/s has the same momentum as a 10 kg cart at 1 m/s.
Impulse
Impulse is the product of average force and time. It equals the area under a force-time curve.
Units are N·s, which are equivalent to kg·m/s. Impulse has direction — it matches the direction of the net force.
Impulse-Momentum Theorem
The impulse delivered to an object equals its change in momentum. This follows directly from Newton's second law.
If the impulse is known, the velocity change is found from . This connects force, time, mass, and velocity in one relationship.
Crumple Zones
Crumple zones extend collision time. For the same impulse (same momentum change), a longer duration means lower average force:
Doubling the collision time halves the average force on the passenger. Airbags, foam padding, and crumple zones all use this principle to reduce injury during sudden stops.