Projectile with Air Resistance
Compare ideal and real projectile trajectories side by side. Uses RK4 numerical integration for the drag trajectory. Calculates terminal velocity, range reduction, and time of flight difference.
Trajectory Comparison
Parameters
Results
| Ideal (no drag) | With drag | |
|---|---|---|
| Range | 163.20 m | 84.30 m |
| Max Height | 40.77 m | 27.36 m |
| Time of Flight | 5.77 s | 4.70 s |
Reference Guide
Air Resistance
Air resistance (aerodynamic drag) opposes the motion of an object through a fluid. Unlike gravity, drag depends on both speed and direction, making the equations of motion nonlinear and requiring numerical integration.
Two drag regimes exist. At low Reynolds numbers (Re < 1), Stokes drag applies and force scales with velocity. For projectiles at everyday speeds, the quadratic (Newton) drag law dominates where drag scales with v².
The result is an asymmetric trajectory: the projectile rises steeply and falls more steeply than the ideal parabola, landing closer to the launch point.
Drag Force
The quadratic drag force magnitude is:
where ρ is air density (kg/m³), v is speed (m/s), Cd is the dimensionless drag coefficient, and A is cross-sectional area (m²). The force direction is always opposite to velocity.
Typical Cd values: sphere ~0.47, streamlined body ~0.04, cube ~1.05, skydiver prone ~0.70. The acceleration components are:
Terminal Velocity
Terminal velocity is reached when drag exactly balances gravity on a falling object. Setting Fd = mg and solving for v:
Heavier objects have higher terminal velocities. Objects with large Cd or large area reach terminal velocity at lower speeds. A skydiver in freefall (~55 m/s prone, ~90 m/s head-down) vs. a baseball (~42 m/s).
Once terminal velocity is reached during a trajectory, vertical acceleration drops to zero and the projectile descends at constant speed.
Range Comparison
The ideal range (no drag) for h0 = 0 is the analytic result:
Maximum ideal range occurs at 45°. With drag, the optimal angle is always below 45° because slowing down reduces the horizontal component more than a shallower angle would.
The numerical range with drag must be found by integrating the full equations of motion (RK4). Range reduction can exceed 50% for light objects at high speeds, while dense objects like cannonballs experience much smaller reductions.